Description
CONDITION
2nd Printing, 2017. Includes mounted mapboards! Unpunched // An item with very minor, if any, shelfwear. Occasional scuffs on exterior of box, but all contents unpunched and unused.
DESCRIPTION
Unconditional Surrender! World War 2 in Europe is a strategic level game covering the World War Two's European Theater. Players control the political decisions and military forces of the Axis, Western, and Soviet factions that struggled for European dominance and survival.
With its emphasis on force projection and decision making, players focus on the big picture of managing military fronts and political opportunities. Through the use of simple mechanics and low on-map counter density, players easily handle the strategic action without a myriad of complicated subsystems or tall stacks of counters.
Though the focus is on the big picture, the game delivers historical detail. Each country in the game has an historical army level order of battle, and the relative strength of its economy and national will to fight are effectively and simply modeled. Also represented are such World War II events as airdrops, Free Forces, jets, naval evacuation, partisans, radar, heavy artillery, and ULTRA; all of which are woven into the game's core mechanics for ease of play.
Unconditional Surrender! has 16 scenarios ranging from individual campaigns to the entire war.
DESIGN HIGHLIGHTS
Low On-Map Counter Density: The number of counters on the map is relatively low.
Simple Stacking: No more than one air, ground, convoy, or warship unit per hex.
No Factors on Counters: No combat or movement factors on counters.
Single Combat System: One combat resolution sequence and Combat Results Table covers all types of combat, yet the results differ for air, naval, ground, or strategic combat.
Integrated Movement & Combat System: Units move and fight in a combined activation.
"Use it or lose it." Economic System: Simple math with minimal record keeping.
Historical or Variable Entry: Units and events can enter play using an historical or variable timeline.
Variable Politics: Most countries' belligerence and faction alliance are not predetermined.
Solitaire Friendly: Though not designed with solitaire rules, the mechanics easily allow one player to play the game.
PBEM Capable: The game can be played using PBEM software, but its mechanics may require frequent exchanges.
Easy to Modify: The relatively simple mechanics make it easy to modify the game.